Pastebiniä käytetään pidempien tekstien säilömiseen jotka pitää laittaa talteen tai joita esim. ei voi sanoa irkissä tms kätevästi ilman hirveää floodimista. Lyhykäisiä tunnisteita saa arvaamalla satunnaisesti selville, joten ei kannata pasteta mitään erityisen yksityistä.
Tekstiä mahtuu maksimissaan 64 kilotavua per paste eli älä ihmettele jos tosi pitkät pastet katkeaa, jos taas TOSI isoja pasteja tunkkaa tänne niin tulee jopa virhe eikä paste mene edes läpi. Myäskään viagra- tai cialis-sanoja sisältäviä pasteja ei hyväksytä, sillä erinäiset spämmibotit puskevat niitä vähän väliä.
Pasten nimi (vapaaehtoinen):
Värjäys: ABAPActionScriptActionScript 3AdaANTLRANTLR With ActionScript TargetANTLR With C# TargetANTLR With CPP TargetANTLR With Java TargetANTLR With ObjectiveC TargetANTLR With Perl TargetANTLR With Python TargetANTLR With Ruby TargetApacheConfAppleScriptaspx-csaspx-vbAsymptoteautohotkeyAwkBase MakefileBashBash SessionBatchfileBBCodeBefungeBlitzMaxBooBrainfuckBroCC#C++c-objdumpCFEngine3cfstatementCheetahClojureCMakeCoffeeScriptColdfusion HTMLCommon LispCoqcpp-objdumpCSSCSS+Django/JinjaCSS+Genshi TextCSS+MakoCSS+MyghtyCSS+PHPCSS+RubyCSS+SmartyCythonDd-objdumpDarcs PatchDartDebian Control fileDebian SourcelistDelphiDiffDjango/JinjaDTDDuelDylaneCECLElixirElixir iex sessionEmbedded RagelERBErlangErlang erl sessionEvoqueFactorFancyFantomFelixFortranFSharpGASGenshiGenshi TextGettext CatalogGherkinGLSLGnuplotGoGoodData-CLGosuGosu TemplateGroffGroovyHamlHaskellhaXeHTMLHTML+CheetahHTML+Django/JinjaHTML+EvoqueHTML+GenshiHTML+MakoHTML+MyghtyHTML+PHPHTML+SmartyHTML+VelocityHTTPHybrisINIIoIokeIRC logsJadeJavaJava Server PageJavaScriptJavaScript+CheetahJavaScript+Django/JinjaJavaScript+Genshi TextJavaScript+MakoJavaScript+MyghtyJavaScript+PHPJavaScript+RubyJavaScript+SmartyJSONKotlinLighttpd configuration fileLiterate HaskellLLVMLogtalkLuaMakefileMakoMAQLMasonMatlabMatlab sessionMiniDModelicaModula-2MoinMoin/Trac Wiki markupMOOCodeMoonScriptMuPADMXMLMyghtyMySQLNASMNemerleNewLispNewspeakNginx configuration fileNimrodNumPyobjdumpObjective-CObjective-JOCamlOctaveOocOpaOpenEdge ABLPerlPHPPL/pgSQLPostgreSQL console (psql)PostgreSQL SQL dialectPostScriptPOVRayPowerShellPrologPropertiesProtocol BufferPyPy LogPythonPython 3Python 3.0 TracebackPython console sessionPython TracebackRagelRagel in C HostRagel in CPP HostRagel in D HostRagel in Java HostRagel in Objective C HostRagel in Ruby HostRaw token dataRConsoleREBOLRedcodereStructuredTextRHTMLRubyRuby irb sessionSSassScalaScalate Server PageScamlSchemeScilabSCSSSmalltalkSmartySnobolSQLsqlite3conSquidConfStandard MLsystemverilogTclTcshTeaTeXText onlyUrbiScriptValaVB.netVelocityverilogvhdlVimLXMLXML+CheetahXML+Django/JinjaXML+EvoqueXML+MakoXML+MyghtyXML+PHPXML+RubyXML+SmartyXML+VelocityXQueryXSLTYAML
function inventorycube(img_top, img_left, img_right, img_dst) calculate world to projection matrix A draw_3d_quad(img_right, img_dst, color_right, A, (+0.5,+0.5,-0.5), (+0.5,-0.5,-0.5), (+0.5,-0.5,+0.5), (+0.5,+0.5,+0.5)) draw_3d_quad(img_top, img_dst, color_top, A, (-0.5,+0.5,+0.5), (-0.5,+0.5,-0.5), (+0.5,+0.5,-0.5), (+0.5,+0.5,+0.5)) draw_3d_quad(img_left, img_dst, color_left, A, (-0.5,+0.5,-0.5), (-0.5,-0.5,-0.5), (+0.5,-0.5,-0.5), (+0.5,+0.5,-0.5)) end function draw_3d_quad(img_src, img_dst, color, TP, w00, w01, w11, w10) -- map world to projection space p00 = first 2 coordinates of (w00*A) p01 = first 2 coordinates of (w01*A) p11 = first 2 coordinates of (w11*A) p10 = first 2 coordinates of (w10*A) -- generate texture matrix T = 3x3 rotation/scale/translation matrix that maps p00 to (0, 0), p01 to (0, img_src:height()-1), p11 to (img_dst:width()-1, img_src:height()-1)) -- generate and draw polygon -- note: clipping can be skipped if we know the quad lies entirely within img_dst pol = make_convex_polygon([p00, p01, p11, p10]) draw_convex_polygon(img_src, img_dst, color, pol, T) end --[[ all indices are 0 based, index -1 denotes the last entry of a vector/list convex polygon data structure: - v2f[] vl; - v2f[] vr; properties: - vl[0], vr[0] are topmost vertices of the polygon (smallest y coordinate); vl[-1], vr[-1] are bottommost vertices (biggest y coordinate); the following (in)equalities hold: vl[0].y == vr[0].y vl[0].x <= vr[0].x vl[-1].y == vr[-1].y vl[-1].x <= vr[-1].x - vl describes the left boundary of the polygon (counterclockwise); vertices in vl bound the polygon from the left - vr describes the right boundary of the polygon (clockwise); vertices in vr bound the polygon from the right - there are no horizontal line segments descibed by consecutive vertices in vl or vr; the polygon has a horizontal top boundary if and only if vl[0].x < vr[0].x; the polygon has a horizontal bottom boundary if and only if vl[-1].x < vr[-1].x ]]-- function make_convex_polygon(l) -- takes a list l containing the vertices of a convex polygon -- l must contain the vertices in order, but does not need to start at the topmost vertex i = index of element of l such that its y coordinate is minimal topmost = l[i] rest = l[i+1 .. -1] + l[0 .. i-1] -- in case vertices were not given in CCW order, reverse rest if angle(rest[0], topmost, rest[-1]) < 0 then rest = rest:reverse() end j = first index of element of rest such that rest[k+1].y < rest[k].y pol = { vl = [topmost] + rest[0 .. j], vr = [topmost] + rest[j .. -1]:reverse()] } -- remove horizontal line segments from the top of the polygon while #pol.vl >= 2 and pol.vl[0].y == pol.vl[1].y do pol.vl = pol.vl[1 .. -1] end while #pol.vr >= 2 and pol.vr[0].y == pol.vr[1].y do pol.vr = pol.vr[1 .. -1] end -- remove horizontal line segments from the bottom of the polygon while #pol.vl >= 2 and pol.vl[-2].y == pol.vl[-1].y do pol.vl = pol.vl[0 .. -2] end while #pol.vr >= 2 and pol.vr[-2].y == pol.vr[-1].y do pol.vr = pol.vr[0 .. -2] end return pol end function draw_convex_polygon(img_src, img_dst, color, pol, T) -- draw convex polygon pol onto img_dst using source pixels from img_src -- multiplied by constant color (used to simulate lighting) -- T maps coordinates in img_dst to coordinates in img_src clip_xmin = 0 clip_xmax = img_dst:width() - 1 clip_ymin = 0 clip_ymax = img_dst:height() - 1 miny = floor(pol.vl[0].y) maxy = ceil(pol.vl[-1].y) pl = pol.vl[0] pr = pol.vr[0] jl = 1 jr = 1 while jl < #pol.vl and jr < #pol.vl do -- find the next trapezoid if pol.vl[jl].y <= pol.vl[jr].y then pl2 = pol.vl[jl] jl2 = jl + 1 pr2 = intersection of line segment pol.vr[jr-1]..pol.vr[jr] with line y = pl2.y jr2 = jr else pr2 = pol.vr[jr] jr2 = jr + 1 pl2 = intersection of line segment pol.vl[jl-1]..pol.vl[jl] with line y = pr2.y jl2 = jl end -- note that pl.y == pr.y and pl2.y == pr2.y -- draw trapezoid bounded by the corners pl, pl2, pr2, pr ymin = max(floor(pl.y), clip_ymin) ymax = min(ceil(pl2.y), clip_ymax) for y = ymin to ymax do xmin = max(pl.x + (pl2.x - pl.x) * (y - pl.y) / (pl2.y - pl.y), clip_xmin) xmax = min(pr.x + (pr2.x - pr.x) * (y - pr.y) / (pr2.y - pr.y), clip_xmax) for x = xmin to xmax do img_dst[x, y] = img_src[[x, y]*T] * color end end -- update clipping rect to avoid drawing to a scanline twice clip_ymin = ymax + 1 -- update loop variables pl = pl2 pr = pr2 jl = jl2 jr = jr2 end end