Pastebiniä käytetään pidempien tekstien säilömiseen jotka pitää laittaa talteen tai joita esim. ei voi sanoa irkissä tms kätevästi ilman hirveää floodimista. Lyhykäisiä tunnisteita saa arvaamalla satunnaisesti selville, joten ei kannata pasteta mitään erityisen yksityistä.
Tekstiä mahtuu maksimissaan 64 kilotavua per paste eli älä ihmettele jos tosi pitkät pastet katkeaa, jos taas TOSI isoja pasteja tunkkaa tänne niin tulee jopa virhe eikä paste mene edes läpi. Myäskään viagra- tai cialis-sanoja sisältäviä pasteja ei hyväksytä, sillä erinäiset spämmibotit puskevat niitä vähän väliä.
Pasten nimi (vapaaehtoinen):
Värjäys: ABAPActionScriptActionScript 3AdaANTLRANTLR With ActionScript TargetANTLR With C# TargetANTLR With CPP TargetANTLR With Java TargetANTLR With ObjectiveC TargetANTLR With Perl TargetANTLR With Python TargetANTLR With Ruby TargetApacheConfAppleScriptaspx-csaspx-vbAsymptoteautohotkeyAwkBase MakefileBashBash SessionBatchfileBBCodeBefungeBlitzMaxBooBrainfuckBroCC#C++c-objdumpCFEngine3cfstatementCheetahClojureCMakeCoffeeScriptColdfusion HTMLCommon LispCoqcpp-objdumpCSSCSS+Django/JinjaCSS+Genshi TextCSS+MakoCSS+MyghtyCSS+PHPCSS+RubyCSS+SmartyCythonDd-objdumpDarcs PatchDartDebian Control fileDebian SourcelistDelphiDiffDjango/JinjaDTDDuelDylaneCECLElixirElixir iex sessionEmbedded RagelERBErlangErlang erl sessionEvoqueFactorFancyFantomFelixFortranFSharpGASGenshiGenshi TextGettext CatalogGherkinGLSLGnuplotGoGoodData-CLGosuGosu TemplateGroffGroovyHamlHaskellhaXeHTMLHTML+CheetahHTML+Django/JinjaHTML+EvoqueHTML+GenshiHTML+MakoHTML+MyghtyHTML+PHPHTML+SmartyHTML+VelocityHTTPHybrisINIIoIokeIRC logsJadeJavaJava Server PageJavaScriptJavaScript+CheetahJavaScript+Django/JinjaJavaScript+Genshi TextJavaScript+MakoJavaScript+MyghtyJavaScript+PHPJavaScript+RubyJavaScript+SmartyJSONKotlinLighttpd configuration fileLiterate HaskellLLVMLogtalkLuaMakefileMakoMAQLMasonMatlabMatlab sessionMiniDModelicaModula-2MoinMoin/Trac Wiki markupMOOCodeMoonScriptMuPADMXMLMyghtyMySQLNASMNemerleNewLispNewspeakNginx configuration fileNimrodNumPyobjdumpObjective-CObjective-JOCamlOctaveOocOpaOpenEdge ABLPerlPHPPL/pgSQLPostgreSQL console (psql)PostgreSQL SQL dialectPostScriptPOVRayPowerShellPrologPropertiesProtocol BufferPyPy LogPythonPython 3Python 3.0 TracebackPython console sessionPython TracebackRagelRagel in C HostRagel in CPP HostRagel in D HostRagel in Java HostRagel in Objective C HostRagel in Ruby HostRaw token dataRConsoleREBOLRedcodereStructuredTextRHTMLRubyRuby irb sessionSSassScalaScalate Server PageScamlSchemeScilabSCSSSmalltalkSmartySnobolSQLsqlite3conSquidConfStandard MLsystemverilogTclTcshTeaTeXText onlyUrbiScriptValaVB.netVelocityverilogvhdlVimLXMLXML+CheetahXML+Django/JinjaXML+EvoqueXML+MakoXML+MyghtyXML+PHPXML+RubyXML+SmartyXML+VelocityXQueryXSLTYAML
1. Leave all the mapblock meshes as they are, but sort all meshbuffers with a transparent material before drawing them. The performance impact will be minor if the sorting is implemented well (maybe use some sort of incremental sorting scheme that only performs a few sorting steps per frame). There will still be many glitches with this approach, since the order that faces within a meshbuffer are drawn in can not be controlled. 2. Like 1., but when you generate a mesh, split meshbuffers with transparent materials so that each is a subset of the boundary of a convex shape. E.g. make each transparent MapNode a separate meshbuffer (to be completely precise, make each single box in node_box a separate meshbuffer). This sounds detrimental to performance. 3. Render all transparent faces into a separate frame buffer with the following render settings: - Z sorting enabled, so that near faces overwrite far ones - No alpha blending. Just write the unmodified R,G,B,A from the texture. When all transparent objects have been rendered, blit everything onto the main frame buffer with alpha blending. This will cause transparent objects that are "obscured" by another transparent object to be invisible.