Pastebiniä käytetään pidempien tekstien säilömiseen jotka pitää laittaa talteen tai joita esim. ei voi sanoa irkissä tms kätevästi ilman hirveää floodimista. Lyhykäisiä tunnisteita saa arvaamalla satunnaisesti selville, joten ei kannata pasteta mitään erityisen yksityistä.
Tekstiä mahtuu maksimissaan 64 kilotavua per paste eli älä ihmettele jos tosi pitkät pastet katkeaa, jos taas TOSI isoja pasteja tunkkaa tänne niin tulee jopa virhe eikä paste mene edes läpi. Myäskään viagra- tai cialis-sanoja sisältäviä pasteja ei hyväksytä, sillä erinäiset spämmibotit puskevat niitä vähän väliä.
Pasten nimi (vapaaehtoinen):
Värjäys: ABAPActionScriptActionScript 3AdaANTLRANTLR With ActionScript TargetANTLR With C# TargetANTLR With CPP TargetANTLR With Java TargetANTLR With ObjectiveC TargetANTLR With Perl TargetANTLR With Python TargetANTLR With Ruby TargetApacheConfAppleScriptaspx-csaspx-vbAsymptoteautohotkeyAwkBase MakefileBashBash SessionBatchfileBBCodeBefungeBlitzMaxBooBrainfuckBroCC#C++c-objdumpCFEngine3cfstatementCheetahClojureCMakeCoffeeScriptColdfusion HTMLCommon LispCoqcpp-objdumpCSSCSS+Django/JinjaCSS+Genshi TextCSS+MakoCSS+MyghtyCSS+PHPCSS+RubyCSS+SmartyCythonDd-objdumpDarcs PatchDartDebian Control fileDebian SourcelistDelphiDiffDjango/JinjaDTDDuelDylaneCECLElixirElixir iex sessionEmbedded RagelERBErlangErlang erl sessionEvoqueFactorFancyFantomFelixFortranFSharpGASGenshiGenshi TextGettext CatalogGherkinGLSLGnuplotGoGoodData-CLGosuGosu TemplateGroffGroovyHamlHaskellhaXeHTMLHTML+CheetahHTML+Django/JinjaHTML+EvoqueHTML+GenshiHTML+MakoHTML+MyghtyHTML+PHPHTML+SmartyHTML+VelocityHTTPHybrisINIIoIokeIRC logsJadeJavaJava Server PageJavaScriptJavaScript+CheetahJavaScript+Django/JinjaJavaScript+Genshi TextJavaScript+MakoJavaScript+MyghtyJavaScript+PHPJavaScript+RubyJavaScript+SmartyJSONKotlinLighttpd configuration fileLiterate HaskellLLVMLogtalkLuaMakefileMakoMAQLMasonMatlabMatlab sessionMiniDModelicaModula-2MoinMoin/Trac Wiki markupMOOCodeMoonScriptMuPADMXMLMyghtyMySQLNASMNemerleNewLispNewspeakNginx configuration fileNimrodNumPyobjdumpObjective-CObjective-JOCamlOctaveOocOpaOpenEdge ABLPerlPHPPL/pgSQLPostgreSQL console (psql)PostgreSQL SQL dialectPostScriptPOVRayPowerShellPrologPropertiesProtocol BufferPyPy LogPythonPython 3Python 3.0 TracebackPython console sessionPython TracebackRagelRagel in C HostRagel in CPP HostRagel in D HostRagel in Java HostRagel in Objective C HostRagel in Ruby HostRaw token dataRConsoleREBOLRedcodereStructuredTextRHTMLRubyRuby irb sessionSSassScalaScalate Server PageScamlSchemeScilabSCSSSmalltalkSmartySnobolSQLsqlite3conSquidConfStandard MLsystemverilogTclTcshTeaTeXText onlyUrbiScriptValaVB.netVelocityverilogvhdlVimLXMLXML+CheetahXML+Django/JinjaXML+EvoqueXML+MakoXML+MyghtyXML+PHPXML+RubyXML+SmartyXML+VelocityXQueryXSLTYAML
Program terminated with signal 11, Segmentation fault. #0 0x08423dd0 in irr::video::COpenGLDriver::setActiveTexture (this=0xa4ad718, stage=0, texture=0xa992570) at COpenGLDriver.cpp:2170 2170 if (texture->getDriverType() != EDT_OPENGL) (gdb) bt full #0 0x08423dd0 in irr::video::COpenGLDriver::setActiveTexture (this=0xa4ad718, stage=0, texture=0xa992570) at COpenGLDriver.cpp:2170 No locals. #1 0x08423f53 in irr::video::COpenGLDriver::setMaterial (this=0xa4ad718, material=...) at COpenGLDriver.cpp:2243 i = 0 #2 0x0854e12a in irr::scene::CMeshSceneNode::render (this=0xa9d3920) at CMeshSceneNode.cpp:167 material = @0xa9d37cc: {TextureLayer = {{Texture = 0xa992570, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}}, MaterialType = irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF, AmbientColor = {color = 4294967295}, DiffuseColor = {color = 4294967295}, EmissiveColor = {color = 0}, SpecularColor = { color = 4294967295}, Shininess = 0, MaterialTypeParam = 0, MaterialTypeParam2 = 0, Thickness = 1, ZBuffer = 1 '\001', AntiAliasing = 1 '\001', ColorMask = 15 '\017', ColorMaterial = 1 '\001', Wireframe = false, PointCloud = false, GouraudShading = true, Lighting = false, ZWriteEnable = true, BackfaceCulling = true, FrontfaceCulling = false, FogEnable = true, NormalizeNormals = false} rnd = 0xa320968 transparent = false mb = 0xa9d37b8 i = 1 driver = 0xa4ad718 isTransparentPass = false renderMeshes = true mat = {TextureLayer = {{Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}}, MaterialType = irr::video::EMT_SOLID, AmbientColor = { color = 4294967295}, DiffuseColor = {color = 4294967295}, EmissiveColor = {color = 0}, SpecularColor = {color = 4294967295}, Shininess = 0, MaterialTypeParam = 0, MaterialTypeParam2 = 0, Thickness = 1, ZBuffer = 1 '\001', AntiAliasing = 1 '\001', ColorMask = 15 '\017', ColorMaterial = 1 '\001', Wireframe = false, PointCloud = false, GouraudShading = true, Lighting = true, ZWriteEnable = true, BackfaceCulling = true, FrontfaceCulling = false, FogEnable = false, NormalizeNormals = false} #3 0x083df206 in irr::scene::CSceneManager::drawAll (this=0xa58d5e0) at CSceneManager.cpp:1469 i = 3 driver = 0xa4ad718 #4 0x08378fb5 in the_game (kill=@0x87a3f20: false, random_input=false, input=0xa58e2c8, device=0xa2b6c88, font=0xa58e678, map_dir="/home/celeron55/softat/minetest/bin/../worlds/mt52", playername= "nakki2", password="", address="localhost", port=30000, error_message=L"", configpath="/home/celeron55/softat/minetest/bin/../minetest.conf", chat_backend=..., gamespec=..., simple_singleplayer_mode=false) at /home/celeron55/softat/minetest/src/game.cpp:2752 timer = {m_name = 0x860cd63 "smgr", m_time1 = 936312618, m_running = true, m_result = 0x0} busytime_u32 = <optimized out> displaycenter = {X = 512, Y = 384} hilightboxes = std::vector of length 1, capacity 1 = {{MinEdge = {X = 454.98999, Y = 44.9900017, Z = 884.98999}, MaxEdge = {X = 465.01001, Y = 55.0099983, Z = 895.01001}}} print_to_log = <optimized out> tool_reload_ratio = <optimized out> camera_position = {X = 0.082351692, Y = 765, Z = -1.86170189e+38} sunlight_seen = <optimized out> maxsm = 0.0500000007 lastFPS = 11 time = 13114 busytime_jitter1_max_sample = 0 player = <optimized out> daynight_ratio = <optimized out> brightness = -1.86170189e+38 bgcolor = <optimized out> busytime = 765 busytime_jitter1 = <optimized out> busytime_jitter1_min_sample = -0.0402779952 new_playeritem = 0 player_position = {X = 474.350006, Y = 35, Z = 895.950012} d = 4 dtime = 0.0260000005 dtime_avg1 = 0.0813323557 busytime_avg1 = 0.0663359836 playeritem_toolcap = {full_punch_interval = 1.39900005, max_drop_level = 0, groupcaps = std::map with 1 elements = {["cracky"] = {times = std::map with 3 elements = {[1] = 3, [2] = 1.20000005, [3] = 0.800000012}, maxlevel = 1, uses = 20}}} time_brightness = 0.082351692 skycolor = {color = 4278980371} ---Type <return> to continue, or q <return> to quit---