I need a supply providing structure. AiPlayer 2's debug information: ---------------------------------------- ------ time( 0) gold( 950) wood( 800) foodresource(1000) stone( 0) iron( 0) titanium( 0) 2:UnitTypeRequests(2): unit-dwarves-worker unit-dwarves-cottage UpgradeToRequests(0): ResearchRequests(0): Building queue: unit-dwarves-worker(1/1) unit-dwarves-cottage(1/1) Force(0,complete): Force(1,complete): Force(2,complete): Build order: 1 AI state: 0 Bases: 1 Workers: 8 Guard towers: 0 Melee troops: 0 Short ranged troops: 0 Long ranged troops: 0 Support troops: 0 Scouts: 0 Program received signal SIGSEGV, Segmentation fault. 0x0815350b in AiRequestedTypeAllowed (player=..., type=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/ai/ai_resource.cpp:316 316 if (player.UnitTypesCount[builder.Slot] > 0 #0 0x0815350b in AiRequestedTypeAllowed (player=..., type=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/ai/ai_resource.cpp:316 #1 0x0815377b in AiNewDepotRequest (worker=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/ai/ai_resource.cpp:386 #2 0x0812f4f9 in COrder_Resource::MoveToDepot (this=0xaaee440, unit=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/action/action_resource.cpp:942 #3 0x0812fdf1 in COrder_Resource::Execute (this=0xaaee440, unit=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/action/action_resource.cpp:1189 #4 0x0813725c in HandleUnitAction (unit=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/action/actions.cpp:362 #5 0x08137616 in UnitActionsEachCycle<__gnu_cxx::__normal_iterator > > (begin=..., end=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/action/actions.cpp:450 #6 0x08137371 in UnitActions () at /home/mikko/Games/stratagus_2.2.7.patched/src/action/actions.cpp:479 #7 0x081e1ba4 in GameLogicLoop () at /home/mikko/Games/stratagus_2.2.7.patched/src/stratagus/mainloop.cpp:241 #8 0x081e1dee in SingleGameLoop () at /home/mikko/Games/stratagus_2.2.7.patched/src/stratagus/mainloop.cpp:380 #9 0x081e1e8e in GameMainLoop () at /home/mikko/Games/stratagus_2.2.7.patched/src/stratagus/mainloop.cpp:417 #10 0x081f928c in StartMap (filename=..., clean=true) at /home/mikko/Games/stratagus_2.2.7.patched/src/stratagus/stratagus.cpp:394 #11 0x08277e09 in tolua_stratagus_StartMap00 (tolua_S=0x847fe70) at /home/mikko/Games/stratagus_2.2.7.patched/build/tolua.cpp:995 #12 0xb7f989ae in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #13 0xb7fa37fd in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #14 0xb7f98dc8 in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #15 0xb7f93150 in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #16 0xb7f9807e in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #17 0xb7f98fa0 in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #18 0xb7f94733 in lua_pcall () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #19 0x081e146e in LuaCallback::run (this=0x904569c) at /home/mikko/Games/stratagus_2.2.7.patched/src/stratagus/luacallback.cpp:100 #20 0x08220f18 in LuaActionListener::action (this=0x9045698, eventId=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/ui/widgets.cpp:201 #21 0x081847fc in gcn::Widget::generateAction (this=0x9045588) at /home/mikko/Games/stratagus_2.2.7.patched/src/guichan/widget.cpp:594 #22 0x0818733f in gcn::Button::mouseClick (this=0x9045588, button=1) at /home/mikko/Games/stratagus_2.2.7.patched/src/guichan/widgets/button.cpp:236 #23 0x08184335 in gcn::Widget::_mouseInputMessage (this=0x9045588, mouseInput=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/guichan/widget.cpp:480 #24 0x08188958 in gcn::Container::_mouseInputMessage (this=0x92081c8, mouseInput=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/guichan/widgets/container.cpp:369 #25 0x0817d01b in gcn::Gui::logic (this=0x904c6b0) at /home/mikko/Games/stratagus_2.2.7.patched/src/guichan/gui.cpp:155 #26 0x08220dad in handleInput (event=0x0) at /home/mikko/Games/stratagus_2.2.7.patched/src/ui/widgets.cpp:160 #27 0x0827107f in WaitEventsOneFrame () at /home/mikko/Games/stratagus_2.2.7.patched/src/video/sdl.cpp:911 #28 0x08224e3c in MenuScreen::run (this=0x92081c8, loop=true) at /home/mikko/Games/stratagus_2.2.7.patched/src/ui/widgets.cpp:1517 #29 0x0829fb5a in tolua_stratagus_CMenuScreen_run00 (tolua_S=0x847fe70) at /home/mikko/Games/stratagus_2.2.7.patched/build/tolua.cpp:17630 #30 0xb7f989ae in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #31 0xb7fa37fd in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #32 0xb7f98dc8 in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #33 0xb7f93150 in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #34 0xb7f9807e in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #35 0xb7f98fa0 in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #36 0xb7f94733 in lua_pcall () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #37 0x081e146e in LuaCallback::run (this=0x926cf5c) at /home/mikko/Games/stratagus_2.2.7.patched/src/stratagus/luacallback.cpp:100 #38 0x08220f18 in LuaActionListener::action (this=0x926cf58, eventId=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/ui/widgets.cpp:201 #39 0x081847fc in gcn::Widget::generateAction (this=0x928fd78) at /home/mikko/Games/stratagus_2.2.7.patched/src/guichan/widget.cpp:594 #40 0x081874cb in gcn::Button::hotKeyRelease (this=0x928fd78) at /home/mikko/Games/stratagus_2.2.7.patched/src/guichan/widgets/button.cpp:295 #41 0x08179f93 in gcn::FocusHandler::checkHotKey (this=0x904c5f0, keyInput=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/guichan/focushandler.cpp:342 #42 0x0817d399 in gcn::Gui::logic (this=0x904c6b0) at /home/mikko/Games/stratagus_2.2.7.patched/src/guichan/gui.cpp:233 #43 0x08220dad in handleInput (event=0x0) at /home/mikko/Games/stratagus_2.2.7.patched/src/ui/widgets.cpp:160 #44 0x0827107f in WaitEventsOneFrame () at /home/mikko/Games/stratagus_2.2.7.patched/src/video/sdl.cpp:911 #45 0x08224e3c in MenuScreen::run (this=0x926f030, loop=true) at /home/mikko/Games/stratagus_2.2.7.patched/src/ui/widgets.cpp:1517 #46 0x0829fb5a in tolua_stratagus_CMenuScreen_run00 (tolua_S=0x847fe70) at /home/mikko/Games/stratagus_2.2.7.patched/build/tolua.cpp:17630 #47 0xb7f989ae in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #48 0xb7fa38bb in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #49 0xb7f98dc8 in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #50 0xb7f93150 in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #51 0xb7f9807e in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #52 0xb7f98fa0 in ?? () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #53 0xb7f94733 in lua_pcall () from /usr/lib/i386-linux-gnu/liblua5.1.so.0 #54 0x081e68fd in LuaCall (narg=0, clear=1, exitOnError=true) at /home/mikko/Games/stratagus_2.2.7.patched/src/stratagus/script.cpp:162 #55 0x081e6be6 in LuaLoadFile (file=...) at /home/mikko/Games/stratagus_2.2.7.patched/src/stratagus/script.cpp:230 #56 0x081f9007 in MenuLoop () at /home/mikko/Games/stratagus_2.2.7.patched/src/stratagus/stratagus.cpp:359 #57 0x081f9ce5 in main (argc=3, argv=0xbffff3a4) at /home/mikko/Games/stratagus_2.2.7.patched/src/stratagus/stratagus.cpp:834