Paste #C8r -- näytä pelkkänä tekstinä -- uusi tämän pohjalta
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 | local Turtle = {} local matrix = {} local x = { x=1, y=0, z=0 } local y = { x=0, y=1, z=0 } local z = { x=0, y=0, z=1 } local round = function(n) return math.floor(n+0.5) end Turtle.__index = Turtle function Turtle.new(pos) local self = setmetatable({}, Turtle) self.min = { x = pos.x, y = pos.y, z = pos.z } self.max = { x = pos.x, y = pos.y, z = pos.z } self.pos = vector.new(pos) self.rot = matrix.orient(matrix.new(), math.pi/2, z) self.stk = {} self.mat = 1 self.pen = true self.nodes = {} return self end function Turtle:checkPos(pos) if self.pen == true then if pos.x < self.min.x then self.min.x = pos.x end if pos.y < self.min.y then self.min.y = pos.y end if pos.z < self.min.z then self.min.z = pos.z end if pos.x > self.max.x then self.max.x = pos.x end if pos.y > self.max.y then self.max.y = pos.y end if pos.z > self.max.z then self.max.z = pos.z end local rpos = { x=round(pos.x), y=round(pos.y), z=round(pos.z)} table.insert(self.nodes, { pos=rpos, mat=self.mat } ) end end function Turtle:forward(n) for i=1, n do self:checkPos(self.pos) self.pos = self.pos + matrix.transpose(self.rot, x) end end function Turtle:penDown() self.pen = true end function Turtle:penUp() self.pen = false end function Turtle:push() table.instert(self.stk, { rot = self.rot, pos = self.pos }) end function Turtle:pop() local stack = table.remove(self.stk) self.pos = stack.pos self.rot = stack.rot end function Turtle:roll(angle) local tmp = matrix.id() matrix.orient(tmp, angle*math.pi/180, x) self.rot = matrix.mul(tmp, self.rot) end function Turtle:pitch(angle) local tmp = matrix.id() matrix.orient(tmp, angle*math.pi/180, y) self.rot = matrix.mul(tmp, self.rot) end function Turtle:yaw(angle) local tmp = matrix.id() matrix.orient(tmp, angle*math.pi/180, z) self.rot = matrix.mul(tmp, self.rot) end function Turtle:setMat(mat) self.mat = minetest.get_content_id(mat) end function Turtle:spawn() local vm = VoxelManip() local min, max = vm:read_from_map(self.min, self.max) local area = VoxelArea:new({ MinEdge = min, MaxEdge = max}) local data = vm:get_data() for _, node in pairs(self.nodes) do local index = area:indexp(node.pos) data[index] = node.mat end vm:set_data(data) vm:write_to_map() vm:update_map() print(string.format("placed %i nodes", #self.nodes)) end function turtfunk(pos) local t = Turtle.new(pos) t:setMat("wool:red") t:penDown() t:roll(45) t:forward(20) t:yaw(90) t:forward(20) t:spawn() end matrix.new = function() local m = {} for i = 1,4 do m[i] = {} for j = 1,4 do m[i][j] = 0 end end return m end matrix.id = function() local m = {} for i = 1, 4 do m[i] = {} for j = 1, 4 do if i == j then m[i][j] = 1 else m[i][j] = 0 end end end return m end matrix.mul = function(m1, m2) local m = {} for i = 1, 4 do m[i] = {} for j = 1, 4 do local num = 0 for n = 1, 4 do num = num + m1[i][n] * m2[n][j] end m[i][j] = num end end return m end matrix.orient = function(m, angle, axis) local c = math.cos(angle) local s = math.sin(angle) local t = 1.0 - c local tx = t * axis.x local ty = t * axis.y local tz = t * axis.z local sx = s * axis.x local sy = s * axis.y local sz = s * axis.z m[1][1] = tx * axis.x + c m[1][2] = tx * axis.y + sz m[1][3] = tx * axis.z - sy m[2][1] = ty * axis.x - sz m[2][2] = ty * axis.y + c m[2][3] = ty * axis.z + sx m[3][1] = tz * axis.x + sy m[3][2] = tz * axis.y - sx m[3][3] = tz * axis.z + c return m end matrix.transpose = function (m, v) local x = m[1][1]*v.x + m[2][1]*v.y + m[3][1]*v.z + m[4][1] local y = m[1][2]*v.x + m[2][2]*v.y + m[3][2]*v.z + m[4][2] local z = m[1][3]*v.x + m[2][3]*v.y + m[3][3]*v.z + m[4][3] return vector.new(x,y,z) end minetest.register_tool("fuckit:tool", { description = "turtle spawner/editor", inventory_image = "default_stick.png", on_use = function(itemstack, user, pointed_thing) local t1 = os.clock() local pos = pointed_thing.above if not pos then return end turtfunk(pos) local time = (os.clock() - t1) * 1000 print(string.format("elapsed time: %.2fms", time)) end }) |