Paste #lJX -- näytä pelkkänä tekstinä -- uusi tämän pohjalta
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | From f795d56c67ec5a4399688b1d88ca26101e5c802d Mon Sep 17 00:00:00 2001 From: Perttu Ahola <celeron55@gmail.com> Date: Tue, 6 Aug 2013 09:04:53 +0300 Subject: [PATCH] Clean up server's log messages and give a better error to client when it's player is in use --- src/server.cpp | 45 ++++++++++++++++++++++++++------------------- 1 file changed, 26 insertions(+), 19 deletions(-) diff --git a/src/server.cpp b/src/server.cpp index f5f6645..6ec22fb 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1810,14 +1810,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(datasize < 2+1+PLAYERNAME_SIZE) return; - verbosestream<<"Server: Got TOSERVER_INIT from " - <<peer_id<<std::endl; + verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<std::endl; // Do not allow multiple players in simple singleplayer mode. // This isn't a perfect way to do it, but will suffice for now. if(m_simple_singleplayer_mode && m_clients.size() > 1){ - infostream<<"Server: Not allowing another client to connect in" - <<" simple singleplayer mode"<<std::endl; + infostream<<"Server: Not allowing another client ("<<addr_s + <<") to connect in simple singleplayer mode"<<std::endl; DenyAccess(peer_id, L"Running in simple singleplayer mode."); return; } @@ -1839,9 +1838,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) { actionstream<<"Server: A mismatched client tried to connect from " <<addr_s<<std::endl; - infostream<<"Server: Cannot negotiate " - "serialization version with peer " - <<peer_id<<std::endl; + infostream<<"Server: Cannot negotiate serialization version with " + <<addr_s<<std::endl; DenyAccess(peer_id, std::wstring( L"Your client's version is not supported.\n" L"Server version is ") @@ -1879,7 +1877,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) net_proto_version = max_net_proto_version; } - verbosestream<<"Server: "<<peer_id<<" Protocol version: min: " + verbosestream<<"Server: "<<addr_s<<": Protocol version: min: " <<min_net_proto_version<<", max: "<<max_net_proto_version <<", chosen: "<<net_proto_version<<std::endl; @@ -1888,8 +1886,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN || net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { - actionstream<<"Server: A mismatched client tried to connect from "<<addr_s - <<std::endl; + actionstream<<"Server: A mismatched client tried to connect from " + <<addr_s<<std::endl; DenyAccess(peer_id, std::wstring( L"Your client's version is not supported.\n" L"Server version is ") @@ -1957,14 +1955,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { - actionstream<<"Server: Player with an invalid name " + actionstream<<"Server: Player with the name \"singleplayer\" " <<"tried to connect from "<<addr_s<<std::endl; DenyAccess(peer_id, L"Name is not allowed"); return; } infostream<<"Server: New connection: \""<<playername<<"\" from " - <<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl; + <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl; // Get password char given_password[PASSWORD_SIZE]; @@ -2041,9 +2039,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) } if(given_password != checkpwd){ - actionstream<<"Server: "<<playername<<" supplied invalid password" - <<" (peer_id="<<peer_id<<")"<<std::endl; - DenyAccess(peer_id, L"Invalid password"); + actionstream<<"Server: "<<playername<<" supplied wrong password" + <<std::endl; + DenyAccess(peer_id, L"Wrong password"); return; } @@ -2053,10 +2051,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) // If failed, cancel if(playersao == NULL) { - errorstream<<"Server: peer_id="<<peer_id - <<": failed to emerge player"<<std::endl; - DenyAccess(peer_id, L"Could not allocate player. You" - " may need to wait for a timeout."); + RemotePlayer *player = + static_cast<RemotePlayer*>(m_env->getPlayer(playername)); + if(player && player->peer_id != 0){ + errorstream<<"Server: "<<playername<<": Failed to emerge player" + <<" (player allocated to an another client)"<<std::endl; + DenyAccess(peer_id, L"An another client is connected with this " + "name. If your client closed unexpectedly, try again in " + "a minute."); + } else { + errorstream<<"Server: "<<playername<<": Failed to emerge player" + <<std::endl; + DenyAccess(peer_id, L"Could not allocate player."); + } return; } -- 1.7.12 |