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Paste #zZD -- näytä pelkkänä tekstinä -- uusi tämän pohjalta

Värjäys: Tyyli: ensimmäinen rivinumero: Tabin korvaus:

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tableoptions[<opt 1>;<opt 2>;...]
^ Options:
^ color=#RRGGBB
^^ default text color (hex), defaults to #FFFFFF
^ background=#RRGGBB
^^ table background color (hex), defaults to #000000
^ background_alpha=#AA
^^ table background alpha (hex), defaults to #FF
^ border=<true/false>
^^ should the table be drawn with a border? (default true)
^ highlight=#RRGGBB
^^ highlight background color (hex), defaults to #466432
^ highlight_alpha=#AA
^^ highlight background alpha (hex), defaults to #FF
^ highlight_text=#RRGGBB
^^ highlight text color (hex), defaults to #FFFFFF
^ opendepth=<N>
^^ all subtrees up to depth < N are open (default N = 0)
^^ only useful when there is a column of type "tree"

tablecolumns[<type 1>,<opt 1a>,<opt 1b>,...;<type 2>,<opt 2a>,<opt 2b>;...]
^ Types: text, image, color, indent, tree
^^ text:  show cell contents as visible text
^^ image:  cell contents are an image index, use column options to define images
^^ color: cell contents are #RRGGBB and define color of following cell
^^ indent:  cell contents are a number and define indentation of following cell
^^ tree:  same as indent, but user can open and close subtrees (treeview-like)
^ Column options:
^^    align=<align>    for "text" and "image": content alignment within cells
^^                    available alignments: left (default), center, right, inline
^^    width=<W>       for "text" and "image": minimum width in em (default W=0)
^^                    for "indent" and "tree": indent width in em (default W=1.5)
^^    padding=<W> padding left of the column, in em (default W=0.5)
^^    tooltip=<text>  tooltip text (default empty)
^ "image" column options:
^^    0=<imagename>   sets image for image index 0
^^    1=<imagename>   sets image for image index 1
^^    2=<imagename>   sets image for image index 2
^^                    and so on; note that defined indices need not be contiguous
^^                    empty or non-numeric cells are treated as 0
^ "color" column options:
^^    span=<N>        color is valid for the N following columns (default N = infinite)

table[<X>,<Y>;<W>,<H>;<name>;<cell 1>,<cell 2>,...,<cell n>;<selected idx>]
^Scrollable table using options defined by the last tableoptions[]
^Displays cells as defined by the last tablecolumns[]
^ x and y position the itemlist relative to the top left of the menu
^ w and h are the size of the itemlist
^ name fieldname sent to server on row select or doubleclick
^ cell 1...n cell contents given in row-major order
^ selected idx: index of row to be selected within table (first row = 1)
^ Use minetest.explode_table_event (engine.explode_table_event in mainmenu)
^  to parse a table event gotten through on_receive_fields or similar means

minetest.explode_table_event(evt) -> table
^ Parses a table event gotten through on_receive_fields or similar means
^ Note that all row and column indices are 1 based; 0 indicates an error
^ Input: INV
^^ Output: {type="INV", row=0, column=0}
^^ Indicates that no row is selected
^ Input: CHG:<R>:<C>
^^ Output: {type="CHG", row=<R>, column=<C>}
^^ Indicates that row <R> got selected in the table
^^ If row got selected by clicking, <C> is the column that was clicked.
^^ Otherwise, <C> is 0.
^ Input: DCL:<R>:<C>
^^ Output: {type="DCL", row=<R>, column=<C>}
^^ Indicates that row <R>, column <C> was double-clicked.
^^ Also sent when Return or Space is pressed, in this case <C> is 0.



EXAMPLE 1: Credits tab
(newlines are just for readability)


tableoptions[background_alpha=0,border=false]

tablecolumns[color;text]

table[3.5,-0.25;8.5,5.8;list_credits;
#FFFF00,Core Developers,
,Perttu Ahola (celeron55),
,...,
,,
#FFFF00,Active Contributors,
,sapier,
,...,
,,
#FFFF00,Previous Contributors,
,Guiseppe Bilotta (Oblomov),
,...,
,;0]



EXAMPLE 2: Configure world dialog

tablecolumns[
color;
tree;
image,align=inline,
  0=checkbox_off.png,
  1=checkbox_on.png,
  2=checkbox_onoff.png,
  3=empty.png;
text]

table[5.5,0.5;5.5,5.75;world_config_modlist;
#00DD00,0,1,ambience,
#003300,0,2,minetest-mod-mesecons (32),
#00DD00,1,1,mesecons,
#00DD00,1,1,mesecons_alias,
#00DD00,1,0,mesecons_blinkyplant,
#00DD00,1,1,...,
#00DD00,1,1,mesecons_walllever,
#AAAAAA,0,0,modpack (2),
#AAAAAA,1,0,nested_modpack (2),
,2,0,nested_mod_1,
,2,0,nested_mod_2,
,0,0,moreores,
,0,0,sandjoy,
#0000DD,0,3,Game mods (16),
#0000DD,1,3,bones,
#0000DD,1,3,bucket,
#0000DD,1,3,creative,
#0000DD,1,3,default,
#0000DD,1,3,...,
#0000DD,1,3,wool,
#0000DD,0,3,World mods (0);0]



EXAMPLE 3: Serverlist

tablecolumns[
image,1=creative.png,tooltip=Creative mode?;
image,1=heart.png,tooltip=Damage enabled?;
image,1=pvp.png;tooltip=PvP allowed?;
text,align=right,tooltip=Current players / Maximum players;
text]

table[5.5,0.5;5.5,5.75;world_config_modlist;
1,1,1,12/30,LandRush Server,
0,1,1,3/100,86.149.73.243:30000,
1,1,0,2/32,LinuxGaming.us,
0,1,1,1/20,sfan5's Survival Server,
0,1,1,1/100,LotsFun Test server,
0,1,1,1/100,0gb.us's simple server,
0,1,0,1/12,Clip Minetest server,
1,0,0,0/20,creative;0]