Paste #Pwz -- näytä pelkkänä tekstinä -- uusi tämän pohjalta
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Program terminated with signal 11, Segmentation fault. #0 0x08423dd0 in irr::video::COpenGLDriver::setActiveTexture (this=0x9ef8718, stage=0, texture=0xa721288) at COpenGLDriver.cpp:2170 2170 if (texture->getDriverType() != EDT_OPENGL) (gdb) bt full #0 0x08423dd0 in irr::video::COpenGLDriver::setActiveTexture (this=0x9ef8718, stage=0, texture=0xa721288) at COpenGLDriver.cpp:2170 No locals. #1 0x08423f53 in irr::video::COpenGLDriver::setMaterial (this=0x9ef8718, material=...) at COpenGLDriver.cpp:2243 i = 0 #2 0x0855019c in irr::scene::CAnimatedMeshSceneNode::render (this=0xa705800) at CAnimatedMeshSceneNode.cpp:335 mb = 0xa3f1f88 material = @0xa705958: {TextureLayer = {{Texture = 0xa721288, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}}, MaterialType = irr::video::EMT_SOLID, AmbientColor = { color = 4294967295}, DiffuseColor = {color = 4294967295}, EmissiveColor = {color = 4278190080}, SpecularColor = {color = 4294967295}, Shininess = 96.0784302, MaterialTypeParam = 0, MaterialTypeParam2 = 0, Thickness = 1, ZBuffer = 1 '\001', AntiAliasing = 1 '\001', ColorMask = 15 '\017', ColorMaterial = 1 '\001', Wireframe = false, PointCloud = false, GouraudShading = true, Lighting = false, ZWriteEnable = true, BackfaceCulling = true, FrontfaceCulling = false, FogEnable = false, NormalizeNormals = false} rnd = 0x9d6b818 transparent = false i = 0 driver = 0x9ef8718 isTransparentPass = false m = 0xa3e3918 renderMeshes = true mat = {TextureLayer = {{Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = { _vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}}, MaterialType = irr::video::EMT_SOLID, AmbientColor = { color = 4294967295}, DiffuseColor = {color = 4294967295}, EmissiveColor = {color = 0}, SpecularColor = {color = 4294967295}, Shininess = 0, MaterialTypeParam = 0, MaterialTypeParam2 = 0, Thickness = 1, ZBuffer = 1 '\001', AntiAliasing = 1 '\001', ColorMask = 15 '\017', ColorMaterial = 1 '\001', Wireframe = false, PointCloud = false, GouraudShading = true, Lighting = true, ZWriteEnable = true, BackfaceCulling = true, FrontfaceCulling = false, FogEnable = false, NormalizeNormals = false} #3 0x083df206 in irr::scene::CSceneManager::drawAll (this=0x9fd85e0) at CSceneManager.cpp:1469 i = 3 driver = 0x9ef8718 #4 0x08378fb5 in the_game (kill=@0x87a3f20: false, random_input=false, input=0x9fd92d8, device=0x9d01bc8, font=0x9fd95c0, map_dir="/home/celeron55/softat/minetest/bin/../worlds/mt52", playername= "nakki2", password="", address="localhost", port=30000, error_message=L"", configpath="/home/celeron55/softat/minetest/bin/../minetest.conf", chat_backend=..., gamespec=..., simple_singleplayer_mode=false) at /home/celeron55/softat/minetest/src/game.cpp:2752 timer = {m_name = 0x860cd63 "smgr", m_time1 = 934786272, m_running = true, m_result = 0x0} busytime_u32 = <optimized out> displaycenter = {X = 512, Y = 384} hilightboxes = std::vector of length 1, capacity 1 = {{MinEdge = {X = 484.98999, Y = 44.9900017, Z = 864.98999}, MaxEdge = {X = 495.01001, Y = 55.0099983, Z = 875.01001}}} print_to_log = <optimized out> tool_reload_ratio = <optimized out> camera_position = {X = 0.082351692, Y = 765, Z = -1.8750465e+38} sunlight_seen = <optimized out> maxsm = 0.0500000007 lastFPS = 5 time = 7983 busytime_jitter1_max_sample = 0 player = <optimized out> daynight_ratio = <optimized out> brightness = -1.8750465e+38 bgcolor = <optimized out> busytime = 765 busytime_jitter1 = <optimized out> busytime_jitter1_min_sample = -0.0355935954 new_playeritem = 0 player_position = {X = 474.350006, Y = 35, Z = 895.950012} d = 4 dtime = 0.0489999987 dtime_avg1 = 0.16577439 busytime_avg1 = 0.0845935941 playeritem_toolcap = {full_punch_interval = 1.39900005, max_drop_level = 0, groupcaps = std::map with 1 elements = {["cracky"] = {times = std::map with 3 elements = {[1] = 3, [2] = 1.20000005, [3] = 0.800000012}, maxlevel = 1, uses = 20}}} time_brightness = 0.082351692 skycolor = {color = 4279046165} dtime_jitter1 = <optimized out> infotext = L"" profiler_print_interval = 0.082351692 playeritem = {name = "default:pick_stone", count = 1, wear = 17472, metadata = ""} direct_brightness = <optimized out> program_name_and_version = "Minetest-c55 0.4.3" fps = <optimized out> full_punch_interval = <optimized out> shootline = {start = {X = 0.082351692, Y = 765, Z = -1.8750465e+38}, end = {X = 23.3208618, Y = 754.459351, Z = -1.8750465e+38}} dtime_jitter1_max_sample = 0 turn_amount = <optimized out> playeritem_usable = 216 selected_object = 0x0 left_punch = <optimized out> tt_draw = {m_name = 0x8615abf "mainloop: draw", m_time1 = 934786256, m_running = true, m_result = 0x0} values = std::map with 5 elements<error reading variable: Cannot access memory at address 0xc> camera_direction = {X = 0.464770228, Y = -0.210813001, Z = -0.859968901} pointed = {type = POINTEDTHING_NODE, node_undersurface = {X = 49, Y = 5, Z = 87}, node_abovesurface = {X = 49, Y = 5, Z = 88}, object_id = -1} fog_range = 765 todsm = 0.0500000007 dtime_jitter1_max_fraction = 0 playeritem_liquids_pointable = 49 client = {<con::PeerHandler> = {_vptr.PeerHandler = 0x86146a8 <vtable for Client+8>}, <InventoryManager> = {_vptr.InventoryManager = 0x86146e8 <vtable for Client+72>}, <IGameDef> = { _vptr.IGameDef = 0x8614704 <vtable for Client+100>}, m_packetcounter_timer = 17.4229851, m_connection_reinit_timer = 1.73600006, m_avg_rtt_timer = 2.31299996, m_playerpos_send_timer = 0.0489999987, m_ignore_damage_timer = 0.720000029, m_map_timer_and_unload_interval = {m_accumulator = 2.31299996}, m_tsrc = 0xa2af300, m_itemdef = 0xa2aefe8, m_nodedef = 0xb39e8008, m_sound = 0xa37a888, m_event = 0xbfd92a34, m_mesh_update_thread = {<SimpleThread> = {<JThread> = {_vptr.JThread = 0x8614690 <vtable for MeshUpdateThread+8>, threadid = 2928003904, retval = 0x0, running = true, runningmutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = { __next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, continuemutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, continuemutex2 = {mutex = {__data = { __lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, mutexinit = true}, run = true, run_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}}, m_queue_in = {m_queue = std::vector of length 3, capacity 4 = {0xa7ea758, 0xa93ca18, 0xa7fd120}, m_urgents = std::set with 0 elements, m_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}}, m_queue_out = {m_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, m_list = {First = 0xb562a270, Last = 0xb562a270, Size = 1, allocator = {_vptr.irrAllocator = 0x8614730 <vtable for irr::core::irrAllocator<irr::core::list<MeshUpdateResult>::SKListNode>+8>}}}, m_gamedef = 0xbfd92d08}, m_env = {<Environment> = {_vptr.Environment = 0x8600ec8 <vtable for ClientEnvironment+8>, m_players = {First = 0xa20b970, Last = 0xa20b970, Size = 1, allocator = { _vptr.irrAllocator = 0x8600ee8 <vtable for irr::core::irrAllocator<irr::core::list<Player*>::SKListNode>+8>}}, m_time_of_day = 20931, m_time_of_day_f = 0.873832524, m_time_of_day_speed = 72, m_time_counter = -nan(0x400000)}, attachment_list = std::vector of length 2, capacity 2 = {{X = 1, Y = 0}, {X = 2, Y = 0}}, m_map = 0xa3bb1d8, m_smgr = 0x9fd85e0, m_texturesource = 0xa2af300, m_gamedef = 0xbfd92d08, m_irr = 0x9d01bc8, m_active_objects = {Root = 0xa3e4ab0, Size = 2}, m_simple_objects = {First = 0x0, Last = 0x0, Size = 0, allocator = {_vptr.irrAllocator = 0x8601390 <vtable for irr::core::irrAllocator<irr::core::list<ClientSimpleObject*>::SKListNode>+8>}}, m_client_event_queue = {m_list = { First = 0x0, Last = 0x0, Size = 0, allocator = {_vptr.irrAllocator = 0x86013a8 <vtable for irr::core::irrAllocator<irr::core::list<ClientEnvEvent>::SKListNode>+8>}}}, m_active_object_light_update_interval = {m_accumulator = 0.182999983}, m_lava_hurt_interval = {m_accumulator = 0.812999964}}, m_con = {<SimpleThread> = {<JThread> = { _vptr.JThread = 0x85ffae0 <vtable for con::Connection+8>, threadid = 3053452096, retval = 0x0, running = true, runningmutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, continuemutex = {mutex = { __data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, continuemutex2 = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, mutexinit = true}, run = true, run_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}}, m_outgoing_queue = {m_list = { First = 0x0, Last = 0x0, Size = 0, allocator = {_vptr.irrAllocator = 0x85ffb98 <vtable for irr::core::irrAllocator<irr::core::list<con::OutgoingPacket>::SKListNode>+8>}}}, m_event_queue = {m_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, m_list = {First = 0xb6000868, Last = 0xb6000868, Size = 1, allocator = { _vptr.irrAllocator = 0x85ffbb0 <vtable for irr::core::irrAllocator<irr::core::list<con::ConnectionEvent>::SKListNode>+8>}}}, m_command_queue = {m_mutex = {mutex = {__data = { __lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, m_list = {First = 0x0, Last = 0x0, Size = 0, allocator = {_vptr.irrAllocator = 0x85ffbc8 <vtable for irr::core::irrAllocator<irr::core::list<con::ConnectionCommand>::SKListNode>+8>}}}, m_protocol_id = 1329951747, m_max_packet_size = 512, m_timeout = 30, m_socket = {m_handle = 9, m_timeout_ms = 5}, m_peer_id = 3, m_peers = {Root = 0xb6000530, Size = 1}, m_peers_mutex = { mutex = {__data = {__lock = -1250117088, __count = 3042873332, __owner = 164744792, __kind = 164744792, __nusers = 3041249856, {__spins = 164690380, __list = {__next = 0x9d0f9cc}}}, __size = " \272|\265\364\217^\265X\316\321\tX\316\321\t@\312E\265\314\371\320\t", __align = -1250117088}, initialized = false}, m_bc_peerhandler = 0xbfd92d00, m_bc_receive_timeout = 0, m_indentation = 0}, m_device = 0x9d01bc8, m_server_ser_ver = 25 '\031', m_playeritem = 0, m_inventory_updated = false, m_inventory_from_server = 0xa37f980, m_inventory_from_server_age = 2.08200002, m_active_blocks = {Root = 0x0, Size = 0}, m_packetcounter = {m_packets = {Root = 0xa20bd08, Size = 16}}, m_animation_time = 2.6099999, m_crack_level = -1, m_crack_pos = {X = 0, Y = 0, Z = 0}, m_chat_queue = {m_list = {First = 0x0, Last = 0x0, Size = 0, allocator = warning: RTTI symbol not found for class 'irr::core::irrAllocator<irr::core::list<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >::SKListNode>' { _vptr.irrAllocator = 0x8612da0 <vtable for irr::core::irrAllocator<irr::core::list<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >::SKListNode>+8>}}}, m_map_seed = 2615600840601376247, m_password = "", m_access_denied = false, m_access_denied_reason = L"", m_client_event_queue = {m_list = {First = 0x0, Last = 0x0, Size = 0, allocator = { _vptr.irrAllocator = 0x8614748 <vtable for irr::core::irrAllocator<irr::core::list<ClientEvent>::SKListNode>+8>}}}, m_media_cache = {m_dir = "/home/celeron55/softat/minetest/bin/../cache/media"}, m_media_name_sha1_map = {Root = 0x0, Size = 0}, m_media_receive_progress = 1, m_media_received = true, m_itemdef_received = true, m_nodedef_received = true, m_time_of_day_set = true, m_last_time_of_day_f = -1, m_time_of_day_update_timer = 2.6099999, m_removed_sounds_check_timer = 2.31299996, m_sounds_server_to_client = std::map with 0 elements, m_sounds_client_to_server = std::map with 0 elements, m_sounds_to_objects = std::map with 0 elements, m_privileges = std::set with 15 elements = {[0] = "ban", [1] = "basic_privs", [2] = "bring", [3] = "fast", [4] = "fly", [5] = "give", [6] = "interact", [7] = "interact_extra", [8] = "password", [9] = "privs", [10] = "rollback", [11] = "server", [12] = "settime", [13] = "shout", [14] = "teleport"}, m_detached_inventories = std::map with 1 elements = {[ "creative"] = 0xa3fbfd8}} connect_aborted = <optimized out> camera_pitch = 12.1700001 clouds = 0xaa8ed18 damage_flash_timer = 0 farmesh_range = 320 update_draw_list_timer = 0 show_profiler = 0 lasttime = 7983 camera = {m_smgr = 0x9fd85e0, m_playernode = 0xab17cc0, m_headnode = 0xab19248, m_cameranode = 0xab19348, m_wieldmgr = 0xab19588, m_wieldnode = 0xaa8e918, m_wieldlight = 1 '\001', m_draw_control = @0xbfd929d0, m_gamedef = 0xbfd92d08, m_camera_position = {X = 474.350006, Y = 51.25, Z = 895.950012}, m_camera_direction = {X = 0.464770228, Y = -0.210813001, Z = -0.859968901}, m_aspect = 1.33333337, m_fov_x = 2.56777692, m_fov_y = 1.3765769, m_added_frametime = 0.0489999987, m_added_frames = 1, m_range_old = 85, m_frametime_old = 4.26599979, m_frametime_counter = 0.151000008, m_time_per_range = 0.0501882322, m_view_bobbing_anim = 0, m_view_bobbing_state = 0, m_view_bobbing_speed = 0, m_digging_anim = 0, m_digging_button = -1} local_inventory = {m_lists = std::vector of length 4, capacity 4 = {0xaab20f8, 0xa7fd238, 0xaab3e10, 0xa3e4968}, m_itemdef = 0xa2aefe8} drawtime = 1028174905 dummyvalues = std::map with 1 elements = {["client_received_packets"] = 20} pointed_old = {type = POINTEDTHING_NODE, node_undersurface = {X = 49, Y = 5, Z = 87}, node_abovesurface = {X = 49, Y = 5, Z = 88}, object_id = -1} guitext_status = 0xaab1c70 gui_chat_console = 0xaab1f50 endscenetime = <optimized out> dig_time = 0 show_chat = true show_profiler_graph = false could_connect = <optimized out> camera_yaw = 208.389008 farmesh = 0x0 graph = {m_log = std::list = {[0] = {values = std::map with 5 elements = {["client_received_packets"] = 21, ["mainloop_draw"] = 0.0280000009, ["mainloop_dtime"] = 4.26599979, [ "mainloop_other"] = 4.26599979, ["num_processed_meshes"] = 3}}}, m_log_max_size = 200} got_content = true content_aborted = false sky = 0xaa8ee98 object_hit_delay = 0.200000003 object_hit_delay_timer = -4.26599979 force_fog_off = false connect_address = {m_address = 2130706433, m_port = 30000} statustext_time = 0 dig_index = <optimized out> disable_camera_update = false draw_control = {range_all = false, wanted_range = 85, wanted_max_blocks = 10, wanted_min_range = 85, blocks_drawn = 0, blocks_would_have_drawn = 0} beginscenetime = <optimized out> show_hud = true guitext_info = 0xaab1b20 respawn_menu_active = false time_of_day_smooth = 0.873793721 guitext = 0xaab1858 guitext_chat = 0xaab1dc0 guitext_profiler = 0xa7fcc18 recent_turn_speed = <optimized out> nodig_delay_timer = -4.26599979 time_from_last_punch = 14.3149996 crack_animation_length = 5 guitext2 = 0xaab19e0 show_debug = true show_profiler_max = 3 first_loop_after_window_activation = false scenetime = <optimized out> update_wielded_item_trigger = false m_profiler_interval = {m_accumulator = 4.31499958} statustext = L"" ldown_for_dig = false update_draw_list_last_cam_dir = {X = 0.464770228, Y = -0.210813001, Z = -0.859968901} invert_mouse = false time_of_day = <optimized out> gamedef = 0xbfd92cf8 digging = false driver = 0x9ef8718 text_height = 18 tsrc = 0xa2af300 soundfetcher = {<OnDemandSoundFetcher> = {_vptr.OnDemandSoundFetcher = 0x8616f58 <vtable for GameOnDemandSoundFetcher+8>}, m_fetched = std::set with 0 elements} quicktune = {m_names = std::vector of length 0, capacity 0, m_selected_i = 3075933345, m_message = ""} __PRETTY_FUNCTION__ = "void the_game(bool&, bool, InputHandler*, irr::IrrlichtDevice*, irr::gui::IGUIFont*, std::string, std::string, std::string, std::string, irr::u16, std::wstring&, std::string, ChatBackend&, const Subga"... smgr = 0x9fd85e0 screensize = {X = 1024, Y = 768} itemdef = 0xa2aefe8 soundmaker = {m_sound = 0xa37a888, m_ndef = 0xb39e8008, m_player_step_timer = -4.31499958, m_player_step_sound = {name = "default_hard_footstep", gain = 0.200000003}, m_player_leftpunch_sound = {name = "", gain = 1}, m_player_rightpunch_sound = {name = "default_place_node", gain = 0.5}} nodedef = 0xb39e8008 sound = 0xa37a888 eventmgr = {<MtEventManager> = {_vptr.MtEventManager = 0x86050c8 <vtable for EventManager+8>}, m_dest = std::map with 6 elements = {["CameraPunchLeft"] = {funcs = std::list = {[0] = { f = 0x837b744 <SoundMaker::cameraPunchLeft(MtEvent*, void*)>, d = 0xbfd92a50}}}, ["CameraPunchRight"] = {funcs = std::list = {[0] = { f = 0x837b76f <SoundMaker::cameraPunchRight(MtEvent*, void*)>, d = 0xbfd92a50}}}, ["NodeDug"] = {funcs = std::list = {[0] = {f = 0x837b79a <SoundMaker::nodeDug(MtEvent*, void*)>, d = 0xbfd92a50}}}, ["PlayerJump"] = {funcs = std::list = {[0] = {f = 0x837b742 <SoundMaker::playerJump(MtEvent*, void*)>, d = 0xbfd92a50}}}, ["PlayerRegainGround"] = { funcs = std::list = {[0] = {f = 0x837bb55 <SoundMaker::playerRegainGround(MtEvent*, void*)>, d = 0xbfd92a50}}}, ["ViewBobbingStep"] = {funcs = std::list = {[0] = { f = 0x837b9ca <SoundMaker::viewBobbingStep(MtEvent*, void*)>, d = 0xbfd92a50}}}}} chat_log_error_buf = {<ILogOutput> = {_vptr.ILogOutput = 0x8617010 <vtable for LogOutputBuffer+8>}, m_buf = std::queue wrapping: std::deque with 0 elements} hotbar_imagesize = 32 sound_is_dummy = false server = {ptr = 0x0, refcount = 0xa2acc50} #5 0x083886f2 in main (argc=1, argv=0xbfd94724) at /home/celeron55/softat/minetest/src/main.cpp:1679 worldspec = {path = "/home/celeron55/softat/minetest/bin/../worlds/mt52", name = "mt52", gameid = "minetest"} simple_singleplayer_mode = <optimized out> current_playername = "nakki2" gamespec = {id = "", path = "", mods_paths = std::set with 0 elements, name = ""} current_password = "" current_address = "localhost" current_port = 30000 retval = 0 ret = <optimized out> port = 30000 fsaa = 34272 chat_backend = {m_console_buffer = {m_scrollback = 500, m_unformatted = {data = 0xaab4b10, allocated = 6, used = 2, allocator = { _vptr.irrAllocator = 0x860f048 <vtable for irr::core::irrAllocator<ChatLine>+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = false}, m_cols = 0, m_rows = 0, m_scroll = 0, m_formatted = {data = 0x0, allocated = 0, used = 0, allocator = { _vptr.irrAllocator = 0x860f060 <vtable for irr::core::irrAllocator<ChatFormattedLine>+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = true}, m_empty_formatted_line = {fragments = {data = 0x0, allocated = 0, used = 0, allocator = {_vptr.irrAllocator = 0x860f078 <vtable for irr::core::irrAllocator<ChatFormattedFragment>+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = true}, first = true}}, m_recent_buffer = {m_scrollback = 6, m_unformatted = {data = 0xaab4b60, allocated = 6, used = 2, allocator = {_vptr.irrAllocator = 0x860f048 <vtable for irr::core::irrAllocator<ChatLine>+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = false}, m_cols = 0, m_rows = 0, m_scroll = 0, m_formatted = {data = 0x0, allocated = 0, used = 0, allocator = { _vptr.irrAllocator = 0x860f060 <vtable for irr::core::irrAllocator<ChatFormattedLine>+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = true}, m_empty_formatted_line = {fragments = {data = 0x0, allocated = 0, used = 0, allocator = {_vptr.irrAllocator = 0x860f078 <vtable for irr::core::irrAllocator<ChatFormattedFragment>+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = true}, first = true}}, m_prompt = {m_prompt = L"]", m_line = L"", m_history = {data = 0x0, allocated = 0, used = 0, allocator = { _vptr.irrAllocator = 0x860f110 <vtable for irr::core::irrAllocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = true}, m_history_index = 0, m_history_limit = 500, m_cols = 0, m_view = 0, m_cursor = 0, m_nick_completion_start = 0, m_nick_completion_end = 0}} allowed_options = {Root = 0x9c863d8, Size = 20} kill = @0x87a3f20: false commanded_gamespec = {id = "", path = "", mods_paths = std::set with 0 elements, name = ""} random_input = <optimized out> configpath = "/home/celeron55/softat/minetest/bin/../minetest.conf" commanded_worldname = "" run_dedicated_server = <optimized out> address = "localhost" receiver = {<irr::IEventReceiver> = {_vptr.IEventReceiver = 0x8617fc0 <vtable for MyEventReceiver+8>}, leftclicked = false, rightclicked = false, leftreleased = false, rightreleased = false, left_active = false, middle_active = false, right_active = false, mouse_wheel = 0, m_device = 0x3, keyIsDown = {<irr::core::list<KeyPress>> = {First = 0x0, Last = 0x0, Size = 0, allocator = {_vptr.irrAllocator = 0x8617fd8 <vtable for irr::core::irrAllocator<irr::core::list<KeyPress>::SKListNode>+8>}}, _vptr.KeyList = 0x8617ff0 <vtable for KeyList+8>}, keyWasDown = {<irr::core::list<KeyPress>> = {First = 0x0, Last = 0x0, Size = 0, allocator = { _vptr.irrAllocator = 0x8617fd8 <vtable for irr::core::irrAllocator<irr::core::list<KeyPress>::SKListNode>+8>}}, _vptr.KeyList = 0x8617ff0 <vtable for KeyList+8>}} error_message = L"" password = "" first_loop = false __debug_stacker = {m_stack = 0x9c876f8, m_overflowed = false} __PRETTY_FUNCTION__ = "int main(int, char**)" commanded_world = "" playername = "nakki2" vsync = 48 driver = 0x9ef8718 text_height = 30000 skip_main_menu = false driverstring = "opengl" input = 0x9fd92d8 smgr = 0x9fd85e0 skin = <optimized out> cmd_args = {m_settings = {Root = 0x0, Size = 0}, m_defaults = {Root = 0x0, Size = 0}, m_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, { __spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}} screenW = 37592 bits = 34584 driverType = <optimized out> device = 0x9d01bc8 params = {DeviceType = irr::EIDT_BEST, DriverType = irr::video::EDT_OPENGL, WindowSize = {Width = 1024, Height = 768}, Bits = 24 '\030', ZBufferBits = 16 '\020', Fullscreen = false, Stencilbuffer = false, Vsync = false, AntiAlias = 0 '\000', WithAlphaChannel = false, Doublebuffer = true, IgnoreInput = false, Stereobuffer = false, HighPrecisionFPU = false, EventReceiver = 0xbfd93a10, WindowId = 0x0, LoggingLevel = irr::ELL_INFORMATION, SDK_version_do_not_use = 0x8617bca "1.7.3"} logfile = "debug.txt" fullscreen = 48 screenH = <optimized out> font = 0x9fd95c0 (gdb) |