Paste #Pwz -- näytä pelkkänä tekstinä -- uusi tämän pohjalta
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Program terminated with signal 11, Segmentation fault.
#0 0x08423dd0 in irr::video::COpenGLDriver::setActiveTexture (this=0x9ef8718, stage=0, texture=0xa721288) at COpenGLDriver.cpp:2170
2170 if (texture->getDriverType() != EDT_OPENGL)
(gdb) bt full
#0 0x08423dd0 in irr::video::COpenGLDriver::setActiveTexture (this=0x9ef8718, stage=0, texture=0xa721288) at COpenGLDriver.cpp:2170
No locals.
#1 0x08423f53 in irr::video::COpenGLDriver::setMaterial (this=0x9ef8718, material=...) at COpenGLDriver.cpp:2243
i = 0
#2 0x0855019c in irr::scene::CAnimatedMeshSceneNode::render (this=0xa705800) at CAnimatedMeshSceneNode.cpp:335
mb = 0xa3f1f88
material = @0xa705958: {TextureLayer = {{Texture = 0xa721288, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000',
LODBias = 0 '\000', MatrixAllocator = {_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0,
TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000',
TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000',
TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}}, MaterialType = irr::video::EMT_SOLID, AmbientColor = {
color = 4294967295}, DiffuseColor = {color = 4294967295}, EmissiveColor = {color = 4278190080}, SpecularColor = {color = 4294967295}, Shininess = 96.0784302, MaterialTypeParam = 0,
MaterialTypeParam2 = 0, Thickness = 1, ZBuffer = 1 '\001', AntiAliasing = 1 '\001', ColorMask = 15 '\017', ColorMaterial = 1 '\001', Wireframe = false, PointCloud = false,
GouraudShading = true, Lighting = false, ZWriteEnable = true, BackfaceCulling = true, FrontfaceCulling = false, FogEnable = false, NormalizeNormals = false}
rnd = 0x9d6b818
transparent = false
i = 0
driver = 0x9ef8718
isTransparentPass = false
m = 0xa3e3918
renderMeshes = true
mat = {TextureLayer = {{Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000',
MatrixAllocator = {_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000',
TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000',
TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000',
TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}}, MaterialType = irr::video::EMT_SOLID, AmbientColor = {
color = 4294967295}, DiffuseColor = {color = 4294967295}, EmissiveColor = {color = 0}, SpecularColor = {color = 4294967295}, Shininess = 0, MaterialTypeParam = 0, MaterialTypeParam2 = 0,
Thickness = 1, ZBuffer = 1 '\001', AntiAliasing = 1 '\001', ColorMask = 15 '\017', ColorMaterial = 1 '\001', Wireframe = false, PointCloud = false, GouraudShading = true, Lighting = true,
ZWriteEnable = true, BackfaceCulling = true, FrontfaceCulling = false, FogEnable = false, NormalizeNormals = false}
#3 0x083df206 in irr::scene::CSceneManager::drawAll (this=0x9fd85e0) at CSceneManager.cpp:1469
i = 3
driver = 0x9ef8718
#4 0x08378fb5 in the_game (kill=@0x87a3f20: false, random_input=false, input=0x9fd92d8, device=0x9d01bc8, font=0x9fd95c0, map_dir="/home/celeron55/softat/minetest/bin/../worlds/mt52", playername=
"nakki2", password="", address="localhost", port=30000, error_message=L"", configpath="/home/celeron55/softat/minetest/bin/../minetest.conf", chat_backend=..., gamespec=...,
simple_singleplayer_mode=false) at /home/celeron55/softat/minetest/src/game.cpp:2752
timer = {m_name = 0x860cd63 "smgr", m_time1 = 934786272, m_running = true, m_result = 0x0}
busytime_u32 = <optimized out>
displaycenter = {X = 512, Y = 384}
hilightboxes = std::vector of length 1, capacity 1 = {{MinEdge = {X = 484.98999, Y = 44.9900017, Z = 864.98999}, MaxEdge = {X = 495.01001, Y = 55.0099983, Z = 875.01001}}}
print_to_log = <optimized out>
tool_reload_ratio = <optimized out>
camera_position = {X = 0.082351692, Y = 765, Z = -1.8750465e+38}
sunlight_seen = <optimized out>
maxsm = 0.0500000007
lastFPS = 5
time = 7983
busytime_jitter1_max_sample = 0
player = <optimized out>
daynight_ratio = <optimized out>
brightness = -1.8750465e+38
bgcolor = <optimized out>
busytime = 765
busytime_jitter1 = <optimized out>
busytime_jitter1_min_sample = -0.0355935954
new_playeritem = 0
player_position = {X = 474.350006, Y = 35, Z = 895.950012}
d = 4
dtime = 0.0489999987
dtime_avg1 = 0.16577439
busytime_avg1 = 0.0845935941
playeritem_toolcap = {full_punch_interval = 1.39900005, max_drop_level = 0, groupcaps = std::map with 1 elements = {["cracky"] = {times = std::map with 3 elements = {[1] = 3,
[2] = 1.20000005, [3] = 0.800000012}, maxlevel = 1, uses = 20}}}
time_brightness = 0.082351692
skycolor = {color = 4279046165}
dtime_jitter1 = <optimized out>
infotext = L""
profiler_print_interval = 0.082351692
playeritem = {name = "default:pick_stone", count = 1, wear = 17472, metadata = ""}
direct_brightness = <optimized out>
program_name_and_version = "Minetest-c55 0.4.3"
fps = <optimized out>
full_punch_interval = <optimized out>
shootline = {start = {X = 0.082351692, Y = 765, Z = -1.8750465e+38}, end = {X = 23.3208618, Y = 754.459351, Z = -1.8750465e+38}}
dtime_jitter1_max_sample = 0
turn_amount = <optimized out>
playeritem_usable = 216
selected_object = 0x0
left_punch = <optimized out>
tt_draw = {m_name = 0x8615abf "mainloop: draw", m_time1 = 934786256, m_running = true, m_result = 0x0}
values = std::map with 5 elements<error reading variable: Cannot access memory at address 0xc>
camera_direction = {X = 0.464770228, Y = -0.210813001, Z = -0.859968901}
pointed = {type = POINTEDTHING_NODE, node_undersurface = {X = 49, Y = 5, Z = 87}, node_abovesurface = {X = 49, Y = 5, Z = 88}, object_id = -1}
fog_range = 765
todsm = 0.0500000007
dtime_jitter1_max_fraction = 0
playeritem_liquids_pointable = 49
client = {<con::PeerHandler> = {_vptr.PeerHandler = 0x86146a8 <vtable for Client+8>}, <InventoryManager> = {_vptr.InventoryManager = 0x86146e8 <vtable for Client+72>}, <IGameDef> = {
_vptr.IGameDef = 0x8614704 <vtable for Client+100>}, m_packetcounter_timer = 17.4229851, m_connection_reinit_timer = 1.73600006, m_avg_rtt_timer = 2.31299996,
m_playerpos_send_timer = 0.0489999987, m_ignore_damage_timer = 0.720000029, m_map_timer_and_unload_interval = {m_accumulator = 2.31299996}, m_tsrc = 0xa2af300, m_itemdef = 0xa2aefe8,
m_nodedef = 0xb39e8008, m_sound = 0xa37a888, m_event = 0xbfd92a34, m_mesh_update_thread = {<SimpleThread> = {<JThread> = {_vptr.JThread = 0x8614690 <vtable for MeshUpdateThread+8>,
threadid = 2928003904, retval = 0x0, running = true, runningmutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {
__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, continuemutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0,
__kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, continuemutex2 = {mutex = {__data = {
__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true},
mutexinit = true}, run = true, run_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}},
__size = '\000' <repeats 23 times>, __align = 0}, initialized = true}}, m_queue_in = {m_queue = std::vector of length 3, capacity 4 = {0xa7ea758, 0xa93ca18, 0xa7fd120},
m_urgents = std::set with 0 elements, m_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}},
__size = '\000' <repeats 23 times>, __align = 0}, initialized = true}}, m_queue_out = {m_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0,
{__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, m_list = {First = 0xb562a270, Last = 0xb562a270, Size = 1,
allocator = {_vptr.irrAllocator = 0x8614730 <vtable for irr::core::irrAllocator<irr::core::list<MeshUpdateResult>::SKListNode>+8>}}}, m_gamedef = 0xbfd92d08}, m_env =
{<Environment> = {_vptr.Environment = 0x8600ec8 <vtable for ClientEnvironment+8>, m_players = {First = 0xa20b970, Last = 0xa20b970, Size = 1, allocator = {
_vptr.irrAllocator = 0x8600ee8 <vtable for irr::core::irrAllocator<irr::core::list<Player*>::SKListNode>+8>}}, m_time_of_day = 20931, m_time_of_day_f = 0.873832524,
m_time_of_day_speed = 72, m_time_counter = -nan(0x400000)}, attachment_list = std::vector of length 2, capacity 2 = {{X = 1, Y = 0}, {X = 2, Y = 0}}, m_map = 0xa3bb1d8,
m_smgr = 0x9fd85e0, m_texturesource = 0xa2af300, m_gamedef = 0xbfd92d08, m_irr = 0x9d01bc8, m_active_objects = {Root = 0xa3e4ab0, Size = 2}, m_simple_objects = {First = 0x0, Last = 0x0,
Size = 0, allocator = {_vptr.irrAllocator = 0x8601390 <vtable for irr::core::irrAllocator<irr::core::list<ClientSimpleObject*>::SKListNode>+8>}}, m_client_event_queue = {m_list = {
First = 0x0, Last = 0x0, Size = 0, allocator = {_vptr.irrAllocator = 0x86013a8 <vtable for irr::core::irrAllocator<irr::core::list<ClientEnvEvent>::SKListNode>+8>}}},
m_active_object_light_update_interval = {m_accumulator = 0.182999983}, m_lava_hurt_interval = {m_accumulator = 0.812999964}}, m_con = {<SimpleThread> = {<JThread> = {
_vptr.JThread = 0x85ffae0 <vtable for con::Connection+8>, threadid = 3053452096, retval = 0x0, running = true, runningmutex = {mutex = {__data = {__lock = 0, __count = 0,
__owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, continuemutex = {mutex = {
__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0},
initialized = true}, continuemutex2 = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}},
__size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, mutexinit = true}, run = true, run_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0,
__kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}}, m_outgoing_queue = {m_list = {
First = 0x0, Last = 0x0, Size = 0, allocator = {_vptr.irrAllocator = 0x85ffb98 <vtable for irr::core::irrAllocator<irr::core::list<con::OutgoingPacket>::SKListNode>+8>}}},
m_event_queue = {m_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}},
__size = '\000' <repeats 23 times>, __align = 0}, initialized = true}, m_list = {First = 0xb6000868, Last = 0xb6000868, Size = 1, allocator = {
_vptr.irrAllocator = 0x85ffbb0 <vtable for irr::core::irrAllocator<irr::core::list<con::ConnectionEvent>::SKListNode>+8>}}}, m_command_queue = {m_mutex = {mutex = {__data = {
__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true},
m_list = {First = 0x0, Last = 0x0, Size = 0, allocator = {_vptr.irrAllocator = 0x85ffbc8 <vtable for irr::core::irrAllocator<irr::core::list<con::ConnectionCommand>::SKListNode>+8>}}},
m_protocol_id = 1329951747, m_max_packet_size = 512, m_timeout = 30, m_socket = {m_handle = 9, m_timeout_ms = 5}, m_peer_id = 3, m_peers = {Root = 0xb6000530, Size = 1}, m_peers_mutex = {
mutex = {__data = {__lock = -1250117088, __count = 3042873332, __owner = 164744792, __kind = 164744792, __nusers = 3041249856, {__spins = 164690380, __list = {__next = 0x9d0f9cc}}},
__size = " \272|\265\364\217^\265X\316\321\tX\316\321\t@\312E\265\314\371\320\t", __align = -1250117088}, initialized = false}, m_bc_peerhandler = 0xbfd92d00,
m_bc_receive_timeout = 0, m_indentation = 0}, m_device = 0x9d01bc8, m_server_ser_ver = 25 '\031', m_playeritem = 0, m_inventory_updated = false, m_inventory_from_server = 0xa37f980,
m_inventory_from_server_age = 2.08200002, m_active_blocks = {Root = 0x0, Size = 0}, m_packetcounter = {m_packets = {Root = 0xa20bd08, Size = 16}}, m_animation_time = 2.6099999,
m_crack_level = -1, m_crack_pos = {X = 0, Y = 0, Z = 0}, m_chat_queue = {m_list = {First = 0x0, Last = 0x0, Size = 0, allocator = warning: RTTI symbol not found for class 'irr::core::irrAllocator<irr::core::list<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >::SKListNode>'
{
_vptr.irrAllocator = 0x8612da0 <vtable for irr::core::irrAllocator<irr::core::list<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >::SKListNode>+8>}}}, m_map_seed = 2615600840601376247, m_password = "", m_access_denied = false, m_access_denied_reason = L"", m_client_event_queue = {m_list = {First = 0x0, Last = 0x0, Size = 0, allocator = {
_vptr.irrAllocator = 0x8614748 <vtable for irr::core::irrAllocator<irr::core::list<ClientEvent>::SKListNode>+8>}}}, m_media_cache = {m_dir =
"/home/celeron55/softat/minetest/bin/../cache/media"}, m_media_name_sha1_map = {Root = 0x0, Size = 0}, m_media_receive_progress = 1, m_media_received = true, m_itemdef_received = true,
m_nodedef_received = true, m_time_of_day_set = true, m_last_time_of_day_f = -1, m_time_of_day_update_timer = 2.6099999, m_removed_sounds_check_timer = 2.31299996,
m_sounds_server_to_client = std::map with 0 elements, m_sounds_client_to_server = std::map with 0 elements, m_sounds_to_objects = std::map with 0 elements,
m_privileges = std::set with 15 elements = {[0] = "ban", [1] = "basic_privs", [2] = "bring", [3] = "fast", [4] = "fly", [5] = "give", [6] = "interact", [7] = "interact_extra", [8] =
"password", [9] = "privs", [10] = "rollback", [11] = "server", [12] = "settime", [13] = "shout", [14] = "teleport"}, m_detached_inventories = std::map with 1 elements = {[
"creative"] = 0xa3fbfd8}}
connect_aborted = <optimized out>
camera_pitch = 12.1700001
clouds = 0xaa8ed18
damage_flash_timer = 0
farmesh_range = 320
update_draw_list_timer = 0
show_profiler = 0
lasttime = 7983
camera = {m_smgr = 0x9fd85e0, m_playernode = 0xab17cc0, m_headnode = 0xab19248, m_cameranode = 0xab19348, m_wieldmgr = 0xab19588, m_wieldnode = 0xaa8e918, m_wieldlight = 1 '\001',
m_draw_control = @0xbfd929d0, m_gamedef = 0xbfd92d08, m_camera_position = {X = 474.350006, Y = 51.25, Z = 895.950012}, m_camera_direction = {X = 0.464770228, Y = -0.210813001,
Z = -0.859968901}, m_aspect = 1.33333337, m_fov_x = 2.56777692, m_fov_y = 1.3765769, m_added_frametime = 0.0489999987, m_added_frames = 1, m_range_old = 85, m_frametime_old = 4.26599979,
m_frametime_counter = 0.151000008, m_time_per_range = 0.0501882322, m_view_bobbing_anim = 0, m_view_bobbing_state = 0, m_view_bobbing_speed = 0, m_digging_anim = 0, m_digging_button = -1}
local_inventory = {m_lists = std::vector of length 4, capacity 4 = {0xaab20f8, 0xa7fd238, 0xaab3e10, 0xa3e4968}, m_itemdef = 0xa2aefe8}
drawtime = 1028174905
dummyvalues = std::map with 1 elements = {["client_received_packets"] = 20}
pointed_old = {type = POINTEDTHING_NODE, node_undersurface = {X = 49, Y = 5, Z = 87}, node_abovesurface = {X = 49, Y = 5, Z = 88}, object_id = -1}
guitext_status = 0xaab1c70
gui_chat_console = 0xaab1f50
endscenetime = <optimized out>
dig_time = 0
show_chat = true
show_profiler_graph = false
could_connect = <optimized out>
camera_yaw = 208.389008
farmesh = 0x0
graph = {m_log = std::list = {[0] = {values = std::map with 5 elements = {["client_received_packets"] = 21, ["mainloop_draw"] = 0.0280000009, ["mainloop_dtime"] = 4.26599979, [
"mainloop_other"] = 4.26599979, ["num_processed_meshes"] = 3}}}, m_log_max_size = 200}
got_content = true
content_aborted = false
sky = 0xaa8ee98
object_hit_delay = 0.200000003
object_hit_delay_timer = -4.26599979
force_fog_off = false
connect_address = {m_address = 2130706433, m_port = 30000}
statustext_time = 0
dig_index = <optimized out>
disable_camera_update = false
draw_control = {range_all = false, wanted_range = 85, wanted_max_blocks = 10, wanted_min_range = 85, blocks_drawn = 0, blocks_would_have_drawn = 0}
beginscenetime = <optimized out>
show_hud = true
guitext_info = 0xaab1b20
respawn_menu_active = false
time_of_day_smooth = 0.873793721
guitext = 0xaab1858
guitext_chat = 0xaab1dc0
guitext_profiler = 0xa7fcc18
recent_turn_speed = <optimized out>
nodig_delay_timer = -4.26599979
time_from_last_punch = 14.3149996
crack_animation_length = 5
guitext2 = 0xaab19e0
show_debug = true
show_profiler_max = 3
first_loop_after_window_activation = false
scenetime = <optimized out>
update_wielded_item_trigger = false
m_profiler_interval = {m_accumulator = 4.31499958}
statustext = L""
ldown_for_dig = false
update_draw_list_last_cam_dir = {X = 0.464770228, Y = -0.210813001, Z = -0.859968901}
invert_mouse = false
time_of_day = <optimized out>
gamedef = 0xbfd92cf8
digging = false
driver = 0x9ef8718
text_height = 18
tsrc = 0xa2af300
soundfetcher = {<OnDemandSoundFetcher> = {_vptr.OnDemandSoundFetcher = 0x8616f58 <vtable for GameOnDemandSoundFetcher+8>}, m_fetched = std::set with 0 elements}
quicktune = {m_names = std::vector of length 0, capacity 0, m_selected_i = 3075933345, m_message = ""}
__PRETTY_FUNCTION__ = "void the_game(bool&, bool, InputHandler*, irr::IrrlichtDevice*, irr::gui::IGUIFont*, std::string, std::string, std::string, std::string, irr::u16, std::wstring&, std::string, ChatBackend&, const Subga"...
smgr = 0x9fd85e0
screensize = {X = 1024, Y = 768}
itemdef = 0xa2aefe8
soundmaker = {m_sound = 0xa37a888, m_ndef = 0xb39e8008, m_player_step_timer = -4.31499958, m_player_step_sound = {name = "default_hard_footstep", gain = 0.200000003},
m_player_leftpunch_sound = {name = "", gain = 1}, m_player_rightpunch_sound = {name = "default_place_node", gain = 0.5}}
nodedef = 0xb39e8008
sound = 0xa37a888
eventmgr = {<MtEventManager> = {_vptr.MtEventManager = 0x86050c8 <vtable for EventManager+8>}, m_dest = std::map with 6 elements = {["CameraPunchLeft"] = {funcs = std::list = {[0] = {
f = 0x837b744 <SoundMaker::cameraPunchLeft(MtEvent*, void*)>, d = 0xbfd92a50}}}, ["CameraPunchRight"] = {funcs = std::list = {[0] = {
f = 0x837b76f <SoundMaker::cameraPunchRight(MtEvent*, void*)>, d = 0xbfd92a50}}}, ["NodeDug"] = {funcs = std::list = {[0] = {f = 0x837b79a <SoundMaker::nodeDug(MtEvent*, void*)>,
d = 0xbfd92a50}}}, ["PlayerJump"] = {funcs = std::list = {[0] = {f = 0x837b742 <SoundMaker::playerJump(MtEvent*, void*)>, d = 0xbfd92a50}}}, ["PlayerRegainGround"] = {
funcs = std::list = {[0] = {f = 0x837bb55 <SoundMaker::playerRegainGround(MtEvent*, void*)>, d = 0xbfd92a50}}}, ["ViewBobbingStep"] = {funcs = std::list = {[0] = {
f = 0x837b9ca <SoundMaker::viewBobbingStep(MtEvent*, void*)>, d = 0xbfd92a50}}}}}
chat_log_error_buf = {<ILogOutput> = {_vptr.ILogOutput = 0x8617010 <vtable for LogOutputBuffer+8>}, m_buf = std::queue wrapping: std::deque with 0 elements}
hotbar_imagesize = 32
sound_is_dummy = false
server = {ptr = 0x0, refcount = 0xa2acc50}
#5 0x083886f2 in main (argc=1, argv=0xbfd94724) at /home/celeron55/softat/minetest/src/main.cpp:1679
worldspec = {path = "/home/celeron55/softat/minetest/bin/../worlds/mt52", name = "mt52", gameid = "minetest"}
simple_singleplayer_mode = <optimized out>
current_playername = "nakki2"
gamespec = {id = "", path = "", mods_paths = std::set with 0 elements, name = ""}
current_password = ""
current_address = "localhost"
current_port = 30000
retval = 0
ret = <optimized out>
port = 30000
fsaa = 34272
chat_backend = {m_console_buffer = {m_scrollback = 500, m_unformatted = {data = 0xaab4b10, allocated = 6, used = 2, allocator = {
_vptr.irrAllocator = 0x860f048 <vtable for irr::core::irrAllocator<ChatLine>+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = false},
m_cols = 0, m_rows = 0, m_scroll = 0, m_formatted = {data = 0x0, allocated = 0, used = 0, allocator = {
_vptr.irrAllocator = 0x860f060 <vtable for irr::core::irrAllocator<ChatFormattedLine>+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = true},
m_empty_formatted_line = {fragments = {data = 0x0, allocated = 0, used = 0, allocator = {_vptr.irrAllocator = 0x860f078 <vtable for irr::core::irrAllocator<ChatFormattedFragment>+8>},
strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = true}, first = true}}, m_recent_buffer = {m_scrollback = 6, m_unformatted = {data = 0xaab4b60,
allocated = 6, used = 2, allocator = {_vptr.irrAllocator = 0x860f048 <vtable for irr::core::irrAllocator<ChatLine>+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE,
free_when_destroyed = true, is_sorted = false}, m_cols = 0, m_rows = 0, m_scroll = 0, m_formatted = {data = 0x0, allocated = 0, used = 0, allocator = {
_vptr.irrAllocator = 0x860f060 <vtable for irr::core::irrAllocator<ChatFormattedLine>+8>}, strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = true},
m_empty_formatted_line = {fragments = {data = 0x0, allocated = 0, used = 0, allocator = {_vptr.irrAllocator = 0x860f078 <vtable for irr::core::irrAllocator<ChatFormattedFragment>+8>},
strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = true}, first = true}}, m_prompt = {m_prompt = L"]", m_line = L"", m_history = {data = 0x0,
allocated = 0, used = 0, allocator = {
_vptr.irrAllocator = 0x860f110 <vtable for irr::core::irrAllocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >+8>},
strategy = irr::core::ALLOC_STRATEGY_DOUBLE, free_when_destroyed = true, is_sorted = true}, m_history_index = 0, m_history_limit = 500, m_cols = 0, m_view = 0, m_cursor = 0,
m_nick_completion_start = 0, m_nick_completion_end = 0}}
allowed_options = {Root = 0x9c863d8, Size = 20}
kill = @0x87a3f20: false
commanded_gamespec = {id = "", path = "", mods_paths = std::set with 0 elements, name = ""}
random_input = <optimized out>
configpath = "/home/celeron55/softat/minetest/bin/../minetest.conf"
commanded_worldname = ""
run_dedicated_server = <optimized out>
address = "localhost"
receiver = {<irr::IEventReceiver> = {_vptr.IEventReceiver = 0x8617fc0 <vtable for MyEventReceiver+8>}, leftclicked = false, rightclicked = false, leftreleased = false, rightreleased = false,
left_active = false, middle_active = false, right_active = false, mouse_wheel = 0, m_device = 0x3, keyIsDown = {<irr::core::list<KeyPress>> = {First = 0x0, Last = 0x0, Size = 0,
allocator = {_vptr.irrAllocator = 0x8617fd8 <vtable for irr::core::irrAllocator<irr::core::list<KeyPress>::SKListNode>+8>}}, _vptr.KeyList = 0x8617ff0 <vtable for KeyList+8>},
keyWasDown = {<irr::core::list<KeyPress>> = {First = 0x0, Last = 0x0, Size = 0, allocator = {
_vptr.irrAllocator = 0x8617fd8 <vtable for irr::core::irrAllocator<irr::core::list<KeyPress>::SKListNode>+8>}}, _vptr.KeyList = 0x8617ff0 <vtable for KeyList+8>}}
error_message = L""
password = ""
first_loop = false
__debug_stacker = {m_stack = 0x9c876f8, m_overflowed = false}
__PRETTY_FUNCTION__ = "int main(int, char**)"
commanded_world = ""
playername = "nakki2"
vsync = 48
driver = 0x9ef8718
text_height = 30000
skip_main_menu = false
driverstring = "opengl"
input = 0x9fd92d8
smgr = 0x9fd85e0
skin = <optimized out>
cmd_args = {m_settings = {Root = 0x0, Size = 0}, m_defaults = {Root = 0x0, Size = 0}, m_mutex = {mutex = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {
__spins = 0, __list = {__next = 0x0}}}, __size = '\000' <repeats 23 times>, __align = 0}, initialized = true}}
screenW = 37592
bits = 34584
driverType = <optimized out>
device = 0x9d01bc8
params = {DeviceType = irr::EIDT_BEST, DriverType = irr::video::EDT_OPENGL, WindowSize = {Width = 1024, Height = 768}, Bits = 24 '\030', ZBufferBits = 16 '\020', Fullscreen = false,
Stencilbuffer = false, Vsync = false, AntiAlias = 0 '\000', WithAlphaChannel = false, Doublebuffer = true, IgnoreInput = false, Stereobuffer = false, HighPrecisionFPU = false,
EventReceiver = 0xbfd93a10, WindowId = 0x0, LoggingLevel = irr::ELL_INFORMATION, SDK_version_do_not_use = 0x8617bca "1.7.3"}
logfile = "debug.txt"
fullscreen = 48
screenH = <optimized out>
font = 0x9fd95c0
(gdb)
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