Paste #oHB -- näytä pelkkänä tekstinä -- uusi tämän pohjalta
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | Program terminated with signal 11, Segmentation fault.
#0 0x08423dd0 in irr::video::COpenGLDriver::setActiveTexture (this=0xa4ad718, stage=0, texture=0xa992570) at COpenGLDriver.cpp:2170
2170 if (texture->getDriverType() != EDT_OPENGL)
(gdb) bt full
#0 0x08423dd0 in irr::video::COpenGLDriver::setActiveTexture (this=0xa4ad718, stage=0, texture=0xa992570) at COpenGLDriver.cpp:2170
No locals.
#1 0x08423f53 in irr::video::COpenGLDriver::setMaterial (this=0xa4ad718, material=...) at COpenGLDriver.cpp:2243
i = 0
#2 0x0854e12a in irr::scene::CMeshSceneNode::render (this=0xa9d3920) at CMeshSceneNode.cpp:167
material = @0xa9d37cc: {TextureLayer = {{Texture = 0xa992570, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000',
LODBias = 0 '\000', MatrixAllocator = {_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0,
TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000',
TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000',
TextureWrapV = 0 '\000', BilinearFilter = false, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}},
MaterialType = irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF, AmbientColor = {color = 4294967295}, DiffuseColor = {color = 4294967295}, EmissiveColor = {color = 0}, SpecularColor = {
color = 4294967295}, Shininess = 0, MaterialTypeParam = 0, MaterialTypeParam2 = 0, Thickness = 1, ZBuffer = 1 '\001', AntiAliasing = 1 '\001', ColorMask = 15 '\017',
ColorMaterial = 1 '\001', Wireframe = false, PointCloud = false, GouraudShading = true, Lighting = false, ZWriteEnable = true, BackfaceCulling = true, FrontfaceCulling = false,
FogEnable = true, NormalizeNormals = false}
rnd = 0xa320968
transparent = false
mb = 0xa9d37b8
i = 1
driver = 0xa4ad718
isTransparentPass = false
renderMeshes = true
mat = {TextureLayer = {{Texture = 0x0, TextureWrapU = 0 '\000', TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000',
MatrixAllocator = {_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000',
TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000',
TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}, {Texture = 0x0, TextureWrapU = 0 '\000',
TextureWrapV = 0 '\000', BilinearFilter = true, TrilinearFilter = false, AnisotropicFilter = 0 '\000', LODBias = 0 '\000', MatrixAllocator = {
_vptr.irrAllocator = 0x860b358 <vtable for irr::core::irrAllocator<irr::core::CMatrix4<float> >+8>}, TextureMatrix = 0x0}}, MaterialType = irr::video::EMT_SOLID, AmbientColor = {
color = 4294967295}, DiffuseColor = {color = 4294967295}, EmissiveColor = {color = 0}, SpecularColor = {color = 4294967295}, Shininess = 0, MaterialTypeParam = 0, MaterialTypeParam2 = 0,
Thickness = 1, ZBuffer = 1 '\001', AntiAliasing = 1 '\001', ColorMask = 15 '\017', ColorMaterial = 1 '\001', Wireframe = false, PointCloud = false, GouraudShading = true, Lighting = true,
ZWriteEnable = true, BackfaceCulling = true, FrontfaceCulling = false, FogEnable = false, NormalizeNormals = false}
#3 0x083df206 in irr::scene::CSceneManager::drawAll (this=0xa58d5e0) at CSceneManager.cpp:1469
i = 3
driver = 0xa4ad718
#4 0x08378fb5 in the_game (kill=@0x87a3f20: false, random_input=false, input=0xa58e2c8, device=0xa2b6c88, font=0xa58e678, map_dir="/home/celeron55/softat/minetest/bin/../worlds/mt52", playername=
"nakki2", password="", address="localhost", port=30000, error_message=L"", configpath="/home/celeron55/softat/minetest/bin/../minetest.conf", chat_backend=..., gamespec=...,
simple_singleplayer_mode=false) at /home/celeron55/softat/minetest/src/game.cpp:2752
timer = {m_name = 0x860cd63 "smgr", m_time1 = 936312618, m_running = true, m_result = 0x0}
busytime_u32 = <optimized out>
displaycenter = {X = 512, Y = 384}
hilightboxes = std::vector of length 1, capacity 1 = {{MinEdge = {X = 454.98999, Y = 44.9900017, Z = 884.98999}, MaxEdge = {X = 465.01001, Y = 55.0099983, Z = 895.01001}}}
print_to_log = <optimized out>
tool_reload_ratio = <optimized out>
camera_position = {X = 0.082351692, Y = 765, Z = -1.86170189e+38}
sunlight_seen = <optimized out>
maxsm = 0.0500000007
lastFPS = 11
time = 13114
busytime_jitter1_max_sample = 0
player = <optimized out>
daynight_ratio = <optimized out>
brightness = -1.86170189e+38
bgcolor = <optimized out>
busytime = 765
busytime_jitter1 = <optimized out>
busytime_jitter1_min_sample = -0.0402779952
new_playeritem = 0
player_position = {X = 474.350006, Y = 35, Z = 895.950012}
d = 4
dtime = 0.0260000005
dtime_avg1 = 0.0813323557
busytime_avg1 = 0.0663359836
playeritem_toolcap = {full_punch_interval = 1.39900005, max_drop_level = 0, groupcaps = std::map with 1 elements = {["cracky"] = {times = std::map with 3 elements = {[1] = 3,
[2] = 1.20000005, [3] = 0.800000012}, maxlevel = 1, uses = 20}}}
time_brightness = 0.082351692
skycolor = {color = 4278980371}
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